Sunday, 22 November 2009

Buildings


Buildings
The buildings seen above may be of some interest to readers , they are veterans of many a battle but haven't seen the light of day for several years.
I bought them roughly 20 years ago from Duncan Macfarlane's Stratagem Publications , they were made by a German company named Schreiber and are paper . My wife made many of these for me , I used them for a fictional 18th century set up in 15mm and almost forgot about them until recently.
They are various scales between 1:120 and 1:160 if I remember correctly and I have a couple of dozen , some need some work on them though and I had a nasty accident when my tape measure shot from my fingers when I stumbled and smashed the roof in of one of them during a recent game.
I like the underscale effect of these buildings on the table and am very pleased to have resurrected them .
In terms of games use I prefer not to demolish and occupy built up areas a la Grant but use them more as obstacles to movement and line of sight. I do much the same with woods and count both features as impassable to any but loose/open order troops.

The Rules etc.

The rules used in this campaign are "Charge" by Young and Lawford and what a revelation they have been for me.
I have however amended them to suit my own ideas and I made up a playsheet with these amendments incorporated.

CHARGE! PLAYSHEET
 
TURN SEQUENCE:
ROLL FOR INIATIVE
DECLARE CHARGES
MOVE IN INIATIVE ORDER
ARTILLERY FIRE SIMULTANEOUSLY
MUSKETS FIRE SIMULTANEOUSLY
FIGHT MELEES
RALLY FROM MELEE IF REQUIRED

CHARGES:
MAY PIN ENEMY WITHIN ½ MOVE
DEFENDER REACTION : DISTANCE TRAVELLED 0-3” NO SHOOTING, 3-6” SHOOT AT LONG RANGE IF CAVALRY, SHORT IF INFANTRY CHARGING, OVER 6” DICE FOR LONG OR SHORT RANGE FIRE.
ADD CASUALTIES TO MELEE RESULT.

MOVEMENT:
HEAVY CAVALRY: 24”
LIGHT CAVALRY: 30”
ARTILLERY: 15” LIMBERED
12” TO POSITION , NO FIRING
6” MANHANDLED , ROLL EVEN TO FIRE
LIGHT INFANTRY 12” MOVE AND FIRE
18” MOVE/CHANGE FORMATION
LINE INFANTRY 6” MOVE AND FIRE
9” IN LINE , NO FIRING
12” 1 COY. IN LINE , NO FIRING , FORMATION CHANGE
15” COLUMN 4 WIDE
BATTALION GUNS: MOVE AS INFANTRY , 6” ROLL EVEN TO FIRE

ARTILLERY FIRE:
45 DEGREE ARC
CREW MINIMUM 3
NOT INTO MELEE OR 1” OF FRIENDS.

FIELD GUNS
RANGE SCORE TO HIT SCORE FOR EFFECT
0-12” 1 1D6 = STANDARD CASUALTIES
12”-24” 2 1D6 = STANDARD CASUALTIES
24”-36” 3 HALF 1D6 = STANDARD CASUALTIES
36”-48” 4 “ “ “ “
48”-60” 5 " “ “ “
60”-72” 6 “ “ “ “
 
MUSKET FIRE:
CLOSE ORDER TROOPS ROLL 1D6 PER 8 MUSKETS, 10 MUSKETS IF MILITIA.

RANGES : SHORT 0-6”, LONG 6-12”

OPEN ORDER TROOPS ROLL 1D6 PER MUSKET TO HIT AT RANGES:0-6” SCORE 4.5.6 ,
6-12” SCORE 5,6 , 12-18” SCORE 6 TO HIT.

HALF CASUALTIES FOR LONG RANGE, COVER, CAVALRY, GUNNERS AND OPEN ORDER.
(COVER AND OPEN ORDER ARE NOT CUMULATIVE).
 
MELEE:
OPPOSED ROLLS FOR CAVALRY ,OPEN ORDER ,CAVALRY VS. INFANTRY.

LEVEL COMBAT: CAV.VS. CAV. , INF.VS. INF OR 2INF. VS. 1 CAV.
HIGHEST SCORE BY MORE THAN I PIP WINS.

UNEQUAL COMBAT i : CAV. VS. INF. , 2 CAV.VS. 1CAV. OR 2 INF VS. 1 INF.
THE PLAYER WITH THE ADVANTAGE DOUBLES HIS DIE SCORE

UNEQUAL COMBAT ii : CAV.+ INF. VS. CAV. , HEAVY CAV. VS. LIGHT CAV.
THE PLAYER WITH THE ADVANTAGE ADDS A QUARTER TO HIS SCORE.
CLOSE ORDER INFANTRY IN MELEE:

ROLL 1D6 PER 10 LINE OR 12 MILITIA IN CONTACT UP TO 4 RANKS DEEP MAY FIGHT, THE RESULT IS THE CASUALTIES AT THE STANDARD RATE.

MELEE RESULTS:
UNITS MUST RALLY FOR 1 TURN FOR EACH TURN OF MELEE , THE LOSER MUST RALLY 1 EXTRA TURN.
THE WINNER MUST HAVE A 3/2 ADVANTAGE IN CASUALTIES TO WIN AND MAY TAKE PRISONERS AT A RATE OF 1 FOR EVERY 5 CASUALTIES INFLICTED.
WINNERS RALLY ON THE SPOT IF WISHED , LOSERS FALL BACK 2 FULL MOVES.
RALLYING TROOPS FIGHT AT -1 , INFANTRY CANNOT SHOOT.
 
 
MORALE:
LINE INFANTRY REDUCED TO UNDER 1/2 STRENGTH , CAVALRY , GRENADIERS AND LIGHT INFANTRY REDUCED TO UNDER 1/3 STRENGTH MUST ROUT 2 FULL MOVES.

I hope this lot makes sense , I have some pictures on the playsheet too but they would not upload so the layout is rather different here than the original .

I also have a special rule regarding the "redoubtable Captain Kranze" who doubles his dice roll in melee making him a bit of a toughguy. It just adds to the fun doing things like this and I'll no doubt use a few more special characters to spice things up a bit , as long as I don't get carried away and spoil the rules.

Grenadiers don't shoot any more effectively than line infantry but can take losses better.

I use iniative for movement rather than writing orders as I play solo , up to now it has worked really well. My biggest problem is that my table is only 6 feet by 4 feet and the defeated cavalry units always disappear off the board completely!.

Oh well , It's probably more realistic that way.

The War of 1749 ends.



The battle of Bergwald was a disaster for the Altstein army which was thoroughly demoralised and fell back in utter disarray.


This defeat persuaded Ludwig to ask the Duchess Katarina for peace and the suitable diplomatic moves were made on his behalf.
The Duchess was much relieved by this and accepted Ludwig’s offer unconditionally ( perhaps somewhat naively).
Fritz von Essling was recalled from Altstein territory and honoured in a victory parade by the Iron Fortress itself.

Thus the war of 1749 ended. What might the new year bring?.

Thursday, 12 November 2009

The armies so far:- Altstein

The army of Altstein.
Brigadier August von Bruckenheim.

Revell SYW Dragoon.


The Blue Dragoons.



Zvezda Swedes.


The Jager Battalion.



Revell AWI British, Italeri AWI French Colonel.





The Blue Hussars.


Revell SYW Hussars.



Colonel Fandango's Grenadier regiment.


Revell and Zvezda SYW Prussians.

Von Tripp's Musketeer regiment.
Revell SYW Prussians.


Captain Mueller's gun battery.
Revell AWI British Infantry, AWI Americans converted and Revell TYW cannons and teams with an Airfix Captain Mueller.
Other units not yet painted are:
Two full musketeer regiments(Italeri AWI French).
The other two squadrons of dragoons plus command.
Some Battalion guns (Imex AWI artillery).

The armies so far:- Eisenburg-Essling

The army of Eisenburg-Essling.
Fritz von Essling.
A Revell Dragoon Officer.

The Eisenburg Dragoons and the Essling Fusileers.
All Revell SYW Austrians.








The Osterburg Musketeers (left) and the Eisenburg Musketeers.


Italeri AWI French and Revell SYW.





Captain Fiesler's gun battery.


Imex AWI crew, Revell TYW cannons and teams and a much cobbled together Captain Fiesler.



Other units yet to be painted are:
Another company of the Osterburg Musketeers to bring the rank and file up to 64 men.
A full regiment (48+) of grenadiers (Zvezda Prussian SYW).
An irregular light infantry battalion (from AWI Militia plastic sets).
Some battalion guns (Imex AWI).
A light horse regiment of some sort , I'm still undecided as to which models to
purchase yet!.


Thursday, 5 November 2009

Thanks

Well , this is the first time I've done anything like this and I'm delighted with the responses that I've had.

The campaign is in a lull at the moment while I get some painting done.The forces I have are still quite small so I need to get on.

I've been asked to post some parade shots of my armies so I'll do this at the weekend hopefully.



I have been a wargamer since the mid '70s and followed many of the trends throughout and maybe I was a bit jaded. So to try something new I got into modern air combat with 1/600th scale planes and C21 rules.This was pretty enjoyable but my interest waned . Then I found the playsheets for "The Wargame" and "Charge" on the Battlegames site, I dug out some very old AWI Airfix soldiers that hadn't seen daylight for years and had a tryout,WOW!, this was a "road to Damascus " moment for me.

Moving the individually based soldiers about into various formations was actually very enjoyable and the simple ,elegant rules mechanisms were a real revelation. So out of the shed came the Revell SYW boxes that had been stored away when my son was born over 12 years before. I discovered the Grand Duchy of Stollen blog and decided to copy this very inspirational project as far as I could. Now as I am on a low wage with a family to keep, I decided to go all plastic toy soldiers for my armies. As the Revell Prussians in particular didn't have the sharpest detail (but some lovely poses IMO), I chose to paint them very basically and smother them in Future/Klear floor polish- Stokes style. I really like the shiny feel of the figures with this treatment and it brings out the colours well too.

Well,I've rattled on enough for now, bye.