I suppose that not having played a game of "Charge" for about five months is a part of it, a timely reminder of what a fine set of rules Charge really are.
But also the campaign setting really worked well in this instance, the geography for my campaign is based on the area where I was born and have lived and worked all my life.
By this time the gun battery was set up and preparing to enfilade the Altstein Grenadiers which may have had a crucial effect on the battle.
As the Jagers advanced they came under canister fire, I rolled double six, halved to six and the Jager company was down to half strength, being light infantry they could lose up to two thirds before routing.
On they pressed and took more fire from the guns... double one came up!, only one casualty and the Jagers could carry on to take the guns.
This was a crucial moment which had a far reaching effect on the battle and the whole campaign.
There were other moments of drama ( the cavalry battle was decisive ) and the whole battle was very entertaining.
It isn't like me to write so much (I'm a man of few words ) but I enjoyed the game so much I thought I would expand upon yesterdays post.
Paul,
ReplyDeleteThe "real life" terrain comments you make help to really enhance your battle report from earlier.
Thank you, sir.
-- Jeff
Can't get too much of a good thing.
ReplyDeletevery nice looking battle!
ReplyDeleteThat feeling is what its all about. Thanks for sharing it and the game with us.
ReplyDelete