The situation on turn one.
The Altstein column is led by the Grenadiers.
The flanking force, two battalions of infantry and two companies of skirmishers.
The blocking force, a battalion of infantry a gun battery and a commander.
The shooting begins.
The Altstein guns turn to cover the retreat.
The grenadiers come under intense fire.
While the hussars attempt to outflank the blocking force.
The Eisenburg grenadiers are taking a lot of punishment.
The commander steadies his troops but their flank is threatened.
The Altstein Grenadiers are wavering under the weight of the Eisenburg fire.
The canaries break!.
And so do their Altstein counterparts.
Charge!. The hussars roll a six and rout the Eisenburg Musketeers.
Next turn they charge the guns in the flank too.
As one Altstein infantry battalion escapes up the road another turns to face the enemy.
The gunners are routed. The hussars rolled another six.
The Essling Fusileers are in dire straits now.
The commander rides over to rally them but rolls a one!.
The Hussars charge again, frontally this time on blown horses.
The next volley breaks the Essling Fusileers.
The Blue Hussars fall back, this time they rolled a one.
This was turn seven but the Eisenburg army was down to two effective units, both skirmishers, which were unable to stop the Altsteiners leaving the field.
4-3 to Altstein a narrow victory on the field but a strategic stalemate. Peace comes to the Teiner valley again, for a while.
Once again an enjoyable game with One Hour Wargames. I'm planning to try out the Rifle and Sabre period with my 54mm toy soldiers and some Pike and Shot next. I'll publish them on my other blog.