In addition to mounting most of my armies onto multibases I have tweaked my Charge playsheet by reducing all distances by a third, this makes a lot of sense considering that I only have a six foot by four foot table.
I've copied and pasted the text below.
CHARGE! PLAYSHEET
TURN SEQUENCE:
ROLL FOR INIATIVE
DECLARE CHARGES
MOVE IN INIATIVE ORDER
ARTILLERY FIRE SIMULTANEOUSLY
MUSKETS FIRE SIMULTANEOUSLY
FIGHT MELEES
RALLY FROM MELEE IF REQUIRED
CHARGES:
MAY PIN ENEMY WITHIN ½ MOVE
DEFENDER REACTION : DISTANCE TRAVELLED 0-2” NO SHOOTING, 2-4” SHOOT AT LONG RANGE IF CAVALRY, SHORT IF INFANTRY CHARGING, OVER 4” DICE FOR LONG OR SHORT RANGE FIRE.
ADD CASUALTIES TO MELEE RESULT.
MOVEMENT:
HEAVY CAVALRY: 16”
LIGHT CAVALRY: 20”
ARTILLERY: 10” LIMBERED
8” TO POSITION , NO FIRING
4” MANHANDLED , ROLL EVEN TO FIRE
LIGHT INFANTRY: 8” MOVE AND FIRE
12” MOVE/CHANGE FORMATION
LINE INFANTRY: 4” MOVE AND FIRE
6” IN LINE , NO FIRING
8” 1 COY. IN LINE , NO FIRING , FORMATION CHANGE
10” COLUMN 4 WIDE
BATTALION GUNS: MOVE AS INFANTRY , 4” ROLL EVEN TO FIRE
ARTILLERY FIRE:
45 DEGREE ARC
CREW MINIMUM 3
NOT INTO MELEE OR 1” OF FRIENDS.
FIELD GUNS
RANGE SCORE TO HIT SCORE FOR EFFECT
0 - 8” AUTOMATIC 1D6 = STANDARD CASUALTIES
8”- 16” 2 1D6 = STANDARD CASUALTIES
16”- 24” 3 HALF 1D6 = STANDARD CASUALTIES
24”- 32” 4 “ “ “
32”- 40” 5 “ “ “
40”- 48” 6 “ “ “
MUSKET FIRE:
CLOSE ORDER TROOPS ROLL 1D6 PER 8 MUSKETS
RANGES : SHORT 0-4”, LONG 4-8”
HALF CASUALTIES FOR LONG RANGE, COVER, CAVALRY, GUNNERS AND OPEN ORDER.
(COVER AND OPEN ORDER ARE NOT CUMULATIVE).
OPEN ORDER TROOPS ROLL 1D6 PER MUSKET TO HIT AT RANGES: 0-4” SCORE 4.5.6 ,
4-8” SCORE 5,6 , 8-12” SCORE 6 TO HIT.
MELEE:
OPPOSED ROLLS FOR OPEN ORDER .
HIGHEST SCORE BY MORE THAN I PIP WINS.
UNEQUAL COMBAT i : CAV. VS. INF. , 2 CAV.VS. 1CAV. OR 2 INF VS. 1 INF.
THE PLAYER WITH THE ADVANTAGE DOUBLES HIS DIE SCORE
UNEQUAL COMBAT ii : CAV.+ INF. VS. CAV. , HEAVY CAV. VS. LIGHT CAV.
THE PLAYER WITH THE ADVANTAGE ADDS A QUARTER TO HIS SCORE.
CLOSE ORDER MELEE:
ROLL 1D6 PER 10 LINE INF OR CAV OR 12 LIGHT INF IN CONTACT UP TO 4 RANKS DEEP MAY FIGHT, THE RESULT IS THE CASUALTIES AT THE STANDARD RATE.
MELEE RESULTS:
UNITS MUST RALLY FOR 1 TURN FOR EACH TURN OF MELEE , THE LOSER MUST RALLY 1 EXTRA TURN.
THE WINNER MUST HAVE A 3/2 ADVANTAGE IN CASUALTIES TO WIN
WINNERS RALLY ON THE SPOT IF WISHED , LOSERS FALL BACK 2 FULL MOVES.
RALLYING TROOPS FIGHT AT -1 , INFANTRY CANNOT SHOOT.
MORALE:
LINE INFANTRY REDUCED TO UNDER 1/2 STRENGTH , CAVALRY , GRENADIERS AND LIGHT INFANTRY REDUCED TO UNDER 1/3 STRENGTH MUST ROUT 2 FULL MOVES.
Vorwarts...