Sunday, 5 February 2017

Honours of War

Today I played a scenario from One Hour Wargames using Keith Flints SYW rules Honours of War published by Osprey. 

 The Eisenburgers in white had to hold both the village and the hill while the Altsteiners in blue would win by capturing either.
 Both sides had seven battalions of foot, two squadrons of horse and four light guns the Altsteiners also had a unit of Jager.
 Fighting for the village.
 Von Essling has prepared a trap for the Altsteiners attempting to outflank the village.
 While the hill is well defended.
 Von Bruckenheim pushes his men towards the hill.

 The Hecksheim regiment advance two battalions into the trap!.
 These two opposing units have five hits and are done for.
 The bluecoats win the cavalry battle.
 But the hill cannot be taken.
 All the Altstein line infantry stream from the field.
 The village has held too.
A good game. I like these rules, I left out the rules for commanders being hit and I rated all the commanders as dependable in order to keep things simple.

A good set of rules though, I recommend them to anyone interested in mid 18th Century wargames.

Monday, 17 October 2016

Commands and Colors : Seven Years War

Today I set up a game of Commands and Colors and based the scenario on the battle of Lobositz. I used some of my 1/72nd plastic Imaginations toy soldiers to battle in the guise of Austrians and Prussians.
I sketched out some statistics and based the game on Commands and Colors Napoleonics.

 A view of the Austrian right flank.
 The left flank with units behind the Morellenbach.
 A view down the Prussian line, the Lobosch in the foreground. The Austrians started the battle strongly with a succession of good cards to batter the Prussian centre. But they became spent and the Prussians reinforced their centre before counterattacking and routing the Austrian centre.
 The Austrians finally begin to cross the Morellenbach.
 Last card of the game sees the Austrian artillery destroyed by the Prussian cavalry charge!.
 I enjoyed the game so much that I set up a fictional scenario with the same forces. Here are some shots of the set up...

 Once again the Austrians started strongly and were winning six banners to nil at one point. Then the pendulum swung...

 Which idiot deployed that cannon there!.

 The last card of this game saw Prussian musket fire smashing the Austrians.
 The Prussians won eight banners to six!.
 I love this game system, I really do.

PS I nicked this post from my other blog as I thought it might be of interest.

Saturday, 18 April 2015

Game Seven : A short but lively action.

The last battle of this mini campaign is Scenario 6 : Flank Attack (1). I deemed that the Altstein forces would be falling back to Hecksheim after their recent reverses but find a small blocking force in their way and a larger force attacking their flank.

 The situation on turn one.
 The Altstein column is led by the Grenadiers.
 The flanking force, two battalions of infantry and two companies of skirmishers.
 The blocking force, a battalion of infantry a gun battery and a commander.
 The shooting begins.
 The Altstein guns turn to cover the retreat.
 The grenadiers come under intense fire.
 While the hussars attempt to outflank the blocking force.
 The Eisenburg grenadiers are taking a lot of punishment.
 The commander steadies his troops but their flank is threatened.
 The Altstein Grenadiers are wavering under the weight of the Eisenburg fire.

 The canaries break!.
 And so do their Altstein counterparts.
 Charge!. The hussars roll a six and rout the Eisenburg Musketeers.
 Next turn they charge the guns in the flank too.
 As one Altstein infantry battalion escapes up the road another turns to face the enemy.
 The gunners are routed. The hussars rolled another six.
 The Essling Fusileers are in dire straits now.
 The commander rides over to rally them but rolls a one!.
 The Hussars charge again, frontally this time on blown horses.
 The next volley breaks the Essling Fusileers.
The Blue Hussars fall back, this time they rolled a one.

This was turn seven but the Eisenburg army was down to two effective units, both skirmishers, which were unable to stop the Altsteiners leaving the field.

4-3 to Altstein a narrow victory on the field but a strategic stalemate. Peace comes to the Teiner valley again, for a while.

Once again an enjoyable game with One Hour Wargames. I'm planning to try out the Rifle and Sabre period with my 54mm toy soldiers and some Pike and Shot next. I'll publish them on my other blog.